![]() Well, not really, but that would have been cool. Chapters can vary wildly in length, with some passing by in just a couple of minutes and others, in particular the last one, seeming to drag on forever.Īt this point, Ellis finally gets to enter the Great Deku Tree. There are some seventeen chapters to play through, but this is by no means an enormous game. You’ll never want to stray too far from him, though, as that can quickly have a detrimental effect on Ellis’s sanity. You’ll pretty much never need to do this, though he does get stuck at times (not by design). Otherwise, you can pet him (hooray, says the internet), tell him to stay, command stay close to you, or scold him. You can ask him to seek at any time, but often this fails to have any effect. You can instruct him to follow the scents of items you find throughout the woods. Using the camera to change the environment is a very clever gameplay mechanic. And, yes, you can use it to play phone-based mini-games, including this title’s take on Snake. Meanwhile, your phone is a more functional alternative – you can call all the people from your recent calls list or your phone book, and you’ll get both texts and voicemails during the course of the story. Otherwise, you can make use of a walkie-talkie, which has three different wavelengths that will each pick up different characters, whether friend and foe. The use of the camera is clever – you’ll find tapes which you can play back, and rewinding and fast-forwarding through each one will affect the current environment in some way, from an item dropped on the ground materialising to doors being left open. The torch is most useful for pointing at enemies at certain stages of the game, which prevents them from getting close enough to attack. Gameplay blends a few horror tropes – for the most part, you’ll wave a torch and/or video camera around and try to negotiate the woods by keeping an eye on Bullet and seeing if anything catches his nose. Fortunately, he’s not alone – his loyal dog Bullet is by his side to help him follow the trails of the more nefarious entities that exist within the woodland.Įllis first encounters the cop cars empty and ventures into the woods alone. Ellis heads into the woods in search of a lost boy. You play as Ellis, a protagonist with a level of mental health which is suspect at best. This is a found-footage-based scare experience based around the themes of the 1999 movie The Blair Witch Project, and the fear is boosted up with a first-person perspective. That’s what happened when Blair Witch, a psychological horror from Bloober Team, the guys who previously developed Layers of Fear: Legacy and Observer. The middle of the summer sure is a weird time to launch a horror game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |